Sunday, 28 August 2011

Ankh-Mordheim Town Cryer issue 4

Following reports of a vicious abomination on the loose in Hide Park, the thing (or is it things?) has now been spotted in several more partys of Ankh-Mordheim, leaving a trail of destruction in its wake! Who can stop it?!
As per the rules in issue 2 of the Town Cryer, 'The Thing In The Woods' is now active at any battles fought at Hide Park, Apothecary Gardens, Five & Seven Yard and Apothecary gardens. Have fun!

Kenton Black, Ankh-Mordheim's interim Patrician is reportedly suffering from a bout of the Galloping Trots and is therefore unable to govern the city for approximately two weeks. The will have no bearing on the city as P'tang P'tang Ole Biscuit Barrel of the Silly Party will step up to the plate to govern things, such as the forthcoming chariot race, in his absence.

A further reminder that Ankh-Mordheim's chariot race is to occur this coming week. Many Gold Crowns and title deeds are expected to change hands as the balance of power in Ankh-Mordheim could indeed shift!
Remember, every warband needs to give up a territory. If they are unable to do so then they may have to "persuade" another warband to give up an additional territory on their behalf. Perhaps this could lead to someone getting fleeced? Or perhaps it could lead to very interesting pre-race battles in a last ditch effort to gain a territory to gamble? Who knows? All I know is that the third place finish gets 2 territories, second place nets 3 and first place grabs 4. Could Ankh-Mordheim be turned on its head?

Friday, 19 August 2011

Ankh-Mordheim Town Cryer issue 3

Interim Patrician Kenton Black may have put his faith in Ankh-Mordheim's warbands to protect us but many residents think a line has been crossed now that one of the Skaven warbands has taken over the Unseen University. Every building is now occupied by the mutant ratmen as are the three adjacent bridges. Relieving them of these territories is going to be a tough ask.

Eight would-be adventurers entered the dungeon. Only four emerged. And one of those was a prisoner taken by one of the other three! After handing over the salvaged artefacts and claimed gold to Patrician Black, the most successful quester was declared as being the Shaman Buggalugs from Night Goblin warband Snotbagg's Sneaky Gitz.

Interim Patrician Black has declared that gambling on the upcoming chariot race will be compulsory. Every warband must place bets on the winner of the race so there will be plenty of rewards for not only winning the race but also backing the eventual winner. Could we see some interesting developments during the race as alliances emerge and crumble?
By midnight on Thursday 25th August I need to know who wishes to enter the chariot race. The race is free to enter and all you require is a model to represent your "chariot". As previously discussed, any themed mode of transport is eligible, whether it has wheels, legs, tracks, wings, whatever. Every player needs to declare which one of their heroes is riding the chariot. Entering the chariot race is optional. However, betting on the chariot race is compulsory. By midnight on Saturday 27th August, I need to know from every player whom they are backing for the race. One location card must be surrendered by every player in the campaign (no more and no less) and an optional amount of gold (max bet of 50 GCs) may also be bet on any chariot racer(s) except the better (eg Will cannot bet on himself but he could bet on both Rich and Lee to finish in the top three). This will see a total of nine territories up for grabs for the placed finishes and gold to be won by backing the relevant finishes, even if you do not win yourself.

  • 3rd place nets two location cards for the chariot racer and a 2-1 return on GCs for everyone who backed him.
  • 2nd place nets three locations cards for the chariot racer and a 3-1 return on GCs for everyone who backed him.
  • 1st place nets four location cards for the chariot racer and a 4-1 return on GCs for everyone who backed him.

Friday, 12 August 2011

Ankh-Mordheim Town Cryer issue 2

No less than twenty seven corpses were discovered strewn amongst Hide Park earlier this week. The bodies were found mutilated and gorged with limbs ripped off and appendages missing. Eye-witnesses report a huge beast living amongst the trees and preying on passers-by. Unless you wish to be slaughtered like cattle, the City Watch suggest you do not enter the area.
Until it is killed, every game fought at Hide Park includes 'The Thing In The Woods' added to the warband opposing the owner of Hide Park for that fight only. Essentially Hide Park now becomes a "bad" territory everyone wishes to get rid of! The rules for The Thing In The Woods can be found on page 78 of The Empire In Flames book. It is vastly important that you note who, if anyone, succumbs to the Thing...

After putting his faith in utilising Ankh-Mordheim's warbands to protect the city, interim Patrician Kenton Black is now reporting that the mutated rats known as "Skaven" now control more of the city than any other warband. Rumours persist, however, that the Skaven actually comprise two separate warbands, however. Therefore the current dominating warband is still yet to be established. Latter reports from this week comprise a report from a trader at Maudlin Bridge with some of the ratmen scurrying en-masse across Maudlin Bridge and swamping a group of goats, slitting the throats of three of them. The traders report also included a preposterous statement that the goats were fighting back on two legs and wielding axes.

Interim Patrician Black has announced that he will be re-opening Ankh-Mordheim's Racecourse and that he intends to host a chariot race there. More details are to be announced in the coming weeks.
Week 5 of the campaign will see a multiplayer chariot race game where each warband may enter a "chariot". This is an opportunity for each player to form a unique model they wish to enter. Any themed mode of transport is eligible, whether it has wheels, legs, tracks, wings, whatever. The game effect for each chariot will be the same and it may seat any one member of your warband who will gain experience for entering. Territories and gold will be put up as antes with the winner(s) claiming the spoils.

Friday, 5 August 2011

Ankh-Mordheim Town Cryer issue 1

Ninety percent of Ankh-Morpork may have been wiped out in the collision with Mordheim so perhaps we should be more welcoming to all of our new inhabitants. But this writer is unnerved at the sight of not one but two gatherings of mutant giant rats that can not only walk, not only talk, but can fight as well as craft gunpowder weapons! This past week the leader of one of these "Warbands" was brought into the testing laboratories at the Unseen University but it is understood his loyal followers were able to free him before much information could be extracted.

You read that right, folks. Interim Patrician Black has declared that the recent influx of Warbands into Ankh-Mordheim is a good thing. He thinks they can help protect us against the rampant invaders from the North as well as the tyrannical oppressors from the South. Consequently he has decided to reward them with MORE territories! Whether this support of gangland warfare will be a good move or not remains to be seen, however...
Week 2 of the campaign will see an extra random territory awarded from the neutral pile to each victor. This is for every game in week 2 only.

In another move to help defend Ankh-Mordheim from outside forces, interim Patrician Black is assembling an expedition in two weeks time below the city into the depths of the dungeon. Whomever recovers the most artefacts contained within will be rewarded handsomely.
Week 3 of the campaign will see a multiplayer game of Warhammer Quest for the leaders only of each Warband that wishes to partake. Locations and rare items are up for grabs for the leader who grabs the most loot!

Ankh-Mordheim Back Story part 5

Rain lashed down amongst Captain Kenton Black and his men. They had hurried ashore with the Norsemen band and the Seer had claimed that they were not far now from their destination. It was only a day and a half since they witnessed the events that would change their lives forever, yet it seemed as though months had passed.

During their trek across the sea the sky blackened as the sun was eclipsed by something the Seer had dubbed a “disc world”. Kenton’s grasp of the Norse tongue was limited but he was able to glean some bizarre tale about a giant reptile marching amongst the stars and carrying four hairless mammoths on its back. These mammoths were balancing another world between them which was a flat round world, much smaller than Kenton’s own Old World, but still large enough to eclipse the Sun for a full week as it passed in front of it. A shining bolt which one of Kenton’s men preposterously claimed was an arrow shot by Sigmar, appeared out of nowhere and the Seer had claimed that one of the hairless mammoths had perished as it slammed into the giant reptile carrier.

Regardless of how far-fetched the Seers claims may have seemed at the time, the fact remained that there was now another world balanced atop the Old World. Trying to imagine this new combined world in its entirety, Kenton thought of a ball with a plate precariously balanced atop it. And the point the two made contact was at their destination, the city of Mordheim.

“Black, here” barked the Norse leader. Kenton looked at what the Norseman was pointing at and saw a huge ornate gate containing a pair of giant black oak wood doors. He motioned for two of his own men to investigate the door whilst his other six scoured the wall the gate was set into.

“One of ten”, the Seer murmured. “Two are ruined. Others will come. Will be hard keeping them out”. Kenton nodded in acknowledgement as his men opened the gate and the Norsemen raiders darted inside.

Whatever lay inside was a strange new world but one that Kenton Black would enjoy exploring. One he would enjoy pillaging. One he may even enjoy finally calling home.