Friday 30 September 2011

Ankh-Mordheim Town Cryer issue 9

ALL HAIL KING DURIN!!
Durin the Dwarf let justice be swift this past week. Despite losing a territory to the Kislevites of Gleb's Graspers, he immediately followed up with an annihilation of Goblin warband Snotbagg's Sneaky Gitz. In doing so, the Dwarfs took the title deed for the New Bridge and with it the entire Isle of Gods. Fortunately that means that he has also liberated the Town Cryer printing offices from the clutches of the oppressing Witch Hunter Valon.

Not only has Durin managed to retain his contract for the Patrician's Palace, he has also amassed more territory in Ankh-Mordheim than any other warband, enabling him to rightfully claim his place as the Head of the Town Guard. This means that no-one can dispute his position as the rightful, and justful, King of Ankh-Mordheim.

In his first act as King, Durin has stated that the Isle of Gods are to be used as a rest home for retired Dwarf warriors. Rumour persist that Joseph Bugman has agreed to set up a satellite brewery on the island, and that all greenskins will be outlawed from the city.

LONG LIVE KING DURIN!!


Congratulations Garry! You finish the campaign holding 14 locations, including the Patrician's Palace. This makes you the outright winner!

Friday 23 September 2011

Ankh-Mordheim Town Cryer issue 8


HEROIC BOOK THE FLAGELLANT SLAYS THE THING! STREETS ARE SAFER THANKS TO VALON'S VENDETTA!
The 'Thing' that has terrorized Ankh-Mordheim for the past month has finally been slain! The valiant Witch Hunters of Valon's Vendetta bravely sought out the beast this past week and tracked its whereabouts down to a location near Rimward Gate. There they encountered the dastardly Kislevites of Gleb's Graspers who had been struggling to battle against the 'Thing'. With a mighty stride towards the inhuman beast, Book the Flagellant swatted the pesky Kislevites out of the way and felled the beast with a mighty blow from his flail. Gurgling its death knell, the 'Thing' shot a temporary look of fear before vanishing to the otherworldly realm from whence it came.

'The Thing In The Woods' is now dead and so will no longer be used in all scenarios. Should players wish to play the special scenario the rules are included within, they may do so. Naturally the 'Thing' could re-materialize but for now its reign of terror is at an end. 

VALON'S VENDETTA CLAIM THE ISLE OF GODS!
The honourable Witch Hunter Valon and his mighty warband of elite warriors have cleansed the scourge from the Isle of Gods and taken possession of it as their own. This includes The Dsyk, The Opera House and Psuedopolis Yard where the printing offices for this very fine publication is situated.
Dan's warband has claimed the Isle of Gods territories. Note that someone can still claim all of the territories from him by possessing the relevant bridges...

OPPOSITION GROUPS PROTEST AGAINST DURIN THE DWARF
As reported earlier in our last issue Durin the dwarf, leader of Durin's Mob, won the Gladitorial Pit Fight to claim the contract to the Patrician's Palace and with it, the powers contained within. But since then several groups have begun to protest outside the Palace and cast forth aspersions as to who they think would be a more suitable Patrician. Rumours persist that Stikkum Gud, the leader of Skaven warband Haarchit's Harriers, is plotting to overthrow the would-be governer of Ankh-Mordheim. Meanwhile Gleb of Gleb's Graspers is looking set to be out of the running as his warband currently has no connection outside of the city. The outside shot, and potentially the best candidate for our long-term survival in Ankh-Mordheim is Valon, the Witch Hunter leader of Valon's Vendetta. With his incredible intelligence, supreme sword-arm and brilliant ballistics, he would be the natural choice to keep our streets safe once and for all.
For this week coming (week 8 of 9), ALL games fought in the campaign will feature 'The Thing In The Woods'. As soon as the Thing is slain, it will immediately disappear from all games currently in progress and the warband that laid the killing blow will be rewarded with all three Isle of The Gods locations!

Wednesday 21 September 2011

Ankh-Mordheim Town Cryer issue 7


NEW PATRICIAN LOOKING SET TO BE DURIN THE DWARF!
As exclusively reported in the Town Cryer last week, The gladiatorial pit fight to determine the future Patrician of Ankh-Mordheim has recently taken place. It was perhaps fitting that the elimination tournament culminated in a final featuring the leader of two of the city's most dominating warbands. In the end, Durin of Durin's Mob got the better of Gleb of Gleb's Graspers. The handover of power is due to take place in two weeks time, and we can again exclusively report that the contract has already be drawn up. Undoubtedly though, the other warbands of Ankh-Mordheim will have something to say about this. Undoubtedly the Patrician's Palace and the contract within will be at the crux of the forthcoming two weeks' activities.

Just to confirm, Garry has won the Patrician's Palace location card. This location is treated exactly the same as every other location and so can change hands by losing games. If Garry wants to be a fighting champion I'm sure he'll be taking on all comers. If not, he stands a chance of missing out on also becoming the head of Ankh-Mordheim's Town Guard.

HEAD OF TOWN GUARD POSITION CONTESTED!
The leaders of warbands Durin's Mob, Gleb's Graspers and Haarchit's Harriers are leading the pack to become the Head of Ankh-Mordheim's town guard. At the time this issue went to print, these three warbands controlled two thirds of the city between them! Of course, there is still time for more warbands to contend as these three jostle for position before the handing over of the Patrician's powers. Who will step up to the plate?
Of the 41 city locations, Durin's Mob hold 11, Haarchit's Harriers have 10 and Gleb's Graspers possess 9. Remember, whomever holds the most location cards at the end of the campaign in two weeks time will become Head of the Town Guard and share victory with the Patrician. Unless, of course, the Patrician is the one who holds more location cards than anyone else. In which case, that individual will be declared the returning King of Ankh-Mordheim!

IS THE CLEAN UP OPERATION REWARD PATRICIAN BLACK'S FINAL ACT?
As reported earlier in this issue, interim Ankh-Mordheim Patrician Kenton Black is gearing up to hand over his powers to the new permanent Patrician. However, he still holds power for the next two weeks and he obviously feels he has some unfinished business in the city. In a bid to keep the people of Ankh-Mordheim safe, he has announced that the first warband to kill the beast that is roaming the city will be rewarded with the entire Isle of the Gods!
For this week coming (week 8 of 9), ALL games fought in the campaign will feature 'The Thing In The Woods'. As soon as the Thing is slain, it will immediately disappear from all games currently in progress and the warband that laid the killing blow will be rewarded with all three Isle of The Gods locations!

Friday 9 September 2011

Ankh-Mordheim Town Cryer issue 6


KENTON BLACK HAS NEIGLISH ROT! ANNOUNCES HE WILL STEP DOWN!
The condition of Ankh-Mordheim's interim Patrician has significantly worsened over the course of the past two weeks. What was originally believed to be a bout of the Galloping Trots induced by eating a dish from the Klatchian Take-away on Quirm Street. However, last week his eyes sealed closed with a strange secretion and this week his forehead has split open to birth a single large red eye! Rather than endure the embarrassment of being the victim of Valon's Vendetta and his band of Witch Hunters, he has immediately announced that the gladiatorial pit fight to take place this coming week, the winner of which will take over as Patrician!
It's here folks! The Gladiatorial Pit Fight that will crown one of us the Patrician! Full rules will be available very soon but suffice to say you'll need to play in order to stand a chance of winning the Patrician's Palace location card (and therefore halfway to winning the campaign!)

GLEB'S GRASPERS CHARIOT RACE WIN MARRED WITH POISONING ACCUSATION!
What a couple of weeks to be a Kislevite in Ankh-Mordheim! First they have their hideout mutate, literally grow a pair of legs and walk off. Then they shell out to purchase an expensive warhorse for the chariot race, only for their hideout to appear at the racecourse and devour their equine friend. Using his charisma, warband leader Gleb managed to convince the race organisers to let him enter the walking house into the race. He is reported to have exclaimed "come on, I've brought a chariot and a horse. It's IN THERE!" before going on to win the event! But now, with Patrician Black contracting his illness from a dish purchased from the Klatchian Take-away on Quirm Street, northeast of Five Ways, the spotlight is well and truly shining on Gleb and his men. Gleb has so far been unable for comment.

TOWN CRYER DISTRIBUTOR VANISHES!
Astute readers will notice that issue 5 of this fine publication never reached the news stands. That is because after it went to print, the distribution cart went past the edge of Hide Park and has not been seen since! If anyone sees Edward, his cart, his mule and the thousand copies of the Town Cryer he had, could you please send him back? He owes the editor a Gold Crown...